
//in vec4 vertexColor;
in vec2 texCoord;
in vec2 smileCoord;

out vec4 color;


uniform sampler2D ourTexture1;
uniform sampler2D ourTexture2;
uniform float minValue;

void main()
{
	//color = texture(ourTexture1, texCoord);
	color = mix(texture(ourTexture1, texCoord), texture(ourTexture2, smileCoord), minValue);
	
}

